head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
3D Worms-with-pigs artillery strategy with squad classes and silly voices.

Optimization · Practiced Mastery
A party-based RPG framed around a mystical sports ritual.
Hogs of War leans Optimization (Practiced Mastery); Pyre leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hogs of War
Arcing grenade and bazooka shots by feel
Pyre
Sportslike control of three exiles.
Hogs of War leans a little harder on reads, though the gap is small.
Hogs of War
Human multiplayer rewards predicting opponent moves
Pyre
AI opponents have basic adaptation.
Hogs of War leans a little harder on variance, though the gap is small.
Hogs of War
Wind, scattered crates, and damage spread
Pyre
Match conditions vary.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hogs of War
Class promotion and turn economy decide campaigns
Pyre
Team composition and routes reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.