head to head
Hogs of WarvsPyre
Hogs of War leans Optimization (Practiced Mastery); Pyre leans Optimization (Practiced Mastery).
Hogs of WarPyre
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads4 vs 3
Hogs of War leans harder on reads: Human multiplayer rewards predicting opponent moves
Variance3 vs 2
Hogs of War leans harder on variance: Wind, scattered crates, and damage spread
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

