head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Pure Mechanics
Co-op bullet-hell shooter set in a 17th-century British colonial Mars.
Hollow Knight leans Execution (Practiced Mastery); Jamestown: Legend of the Lost Colony leans Execution (Pure Mechanics).
Jamestown: Legend of the Lost Colony leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Jamestown: Legend of the Lost Colony
Bullet-dodging precision at high difficulty
Hollow Knight leans a little harder on reads, though the gap is small.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Jamestown: Legend of the Lost Colony
Bullet patterns are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
Jamestown: Legend of the Lost Colony
Deterministic waves every run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Charm builds and boss routes are fully learnable.
Jamestown: Legend of the Lost Colony
Vaunt-chaining score systems and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.