head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Practiced Mastery
The 32-bit X series highlight where Zero becomes fully playable with his own saber-based campaign.
Hollow Knight leans Execution (Practiced Mastery); Mega Man X4 leans Execution (Practiced Mastery).
Hollow Knight leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Mega Man X4
Dash-jump mobility and Zero's saber combos test hands
Hollow Knight leans a little harder on reads, though the gap is small.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Mega Man X4
Mavericks follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
Mega Man X4
Upgrade capsule locations hidden initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Charm builds and boss routes are fully learnable.
Mega Man X4
Armor parts, weakness order, and X-vs-Zero routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.