head to head
Hollow KnightvsMega Man X6
Hollow Knight leans Execution (Practiced Mastery); Mega Man X6 leans Execution (Practiced Mastery).
Hollow KnightMega Man X6
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads1 vs 0
Hollow Knight leans harder on reads: Bosses run scripted attack pools; not adaptive.
Variance1 vs 2
Mega Man X6 leans harder on variance: The Nightmare System shuffles level hazards between runs
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

