head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.
Hollow Knight leans Execution (Practiced Mastery); My Friend Pedro leans Execution (Practiced Mastery).
Hollow Knight leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Hollow Knight leans a little harder on reads, though the gap is small.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
My Friend Pedro
Enemies are static placements
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Negligible; world layout is fixed.
My Friend Pedro
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Charm builds and boss routes are fully learnable.
My Friend Pedro
Score-chasing optimal routes and trick chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.