head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A precision metroidvania about learning fixed boss patterns and tight platforming.

Execution · Practiced Mastery
An action-survival loop driven by practiced crowd-control shooting and weapon-upgrade optimisation.
Hollow Knight leans Execution (Practiced Mastery); Resident Evil 4 leans Execution (Practiced Mastery).
Hollow Knight leans a little harder on execution, though the gap is small.
Hollow Knight
Precise platforming and pogo timing dominate hard content.
Resident Evil 4
Crowd management requires precise, fast shooting under constant pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Bosses run scripted attack pools; not adaptive.
Resident Evil 4
Ganados follow scripted group patterns, not player modelling
Resident Evil 4 leans a little harder on variance, though the gap is small.
Hollow Knight
Negligible; world layout is fixed.
Resident Evil 4
Minor drop RNG from enemies but encounters are fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hollow Knight
Charm builds and boss routes are fully learnable.
Resident Evil 4
Weapon upgrading, positioning and merchant economy are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.