head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.

Execution · Practiced Mastery
Stealthier Lara entry leaning into jungle predation and tomb puzzles.
Horizon Zero Dawn leans Execution (Practiced Mastery); Shadow of the Tomb Raider leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Bow aiming and dodge timing matter.
Shadow of the Tomb Raider
Stealth takedowns and platforming demand inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
Shadow of the Tomb Raider
Guards scripted; alert patterns fixed.
Horizon Zero Dawn leans a little harder on variance, though the gap is small.
Horizon Zero Dawn
Some loot and patrol randomness.
Shadow of the Tomb Raider
Light puzzle variant randomness.
Horizon Zero Dawn leans a little harder on optimization, though the gap is small.
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
Shadow of the Tomb Raider
Gear, perks, tomb routes solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.