head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Robot-dinosaur hunting that rewards weak-point study and ranged precision.

Execution · Practiced Mastery
An open-world cop game where a reformed criminal polices Manhattan clean or dirty.
Horizon Zero Dawn leans Execution (Practiced Mastery); True Crime: New York City leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Bow aiming and dodge timing matter.
True Crime: New York City
Driving, shooting, and martial-arts brawling in one kit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Machines follow fixed patterns, not adapting.
True Crime: New York City
Criminals and informants act on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Some loot and patrol randomness.
True Crime: New York City
Random street crimes inject mild unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Horizon Zero Dawn
Weak points, traps, builds fully solvable.
True Crime: New York City
Precinct progression and good-versus-dirty cop systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.