head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.

Execution · Practiced Mastery
An open-world cop game where a reformed criminal polices Manhattan clean or dirty.
The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery); True Crime: New York City leans Execution (Practiced Mastery).
True Crime: New York City leans a little harder on execution, though the gap is small.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
True Crime: New York City
Driving, shooting, and martial-arts brawling in one kit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
True Crime: New York City
Criminals and informants act on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
True Crime: New York City
Random street crimes inject mild unpredictability
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
True Crime: New York City
Precinct progression and good-versus-dirty cop systems are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.