head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Pure Mechanics
A fast-paced shoot-em-up testing aim and reload management against enemy waves.
Hotline Miami leans Execution (Practiced Mastery); Let Them Come leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Let Them Come
Twitch aiming and reload timing dominate survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Let Them Come
Enemy waves are scripted, not adaptive
Let Them Come leans a little harder on variance, though the gap is small.
Hotline Miami
Slight enemy behavior wobble between restarts
Let Them Come
Wave composition and spawns vary somewhat
Hotline Miami leans a little harder on optimization, though the gap is small.
Hotline Miami
Route planning and mask choice per floor
Let Them Come
Weapon upgrades and resource choices extend runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.