head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Pure Mechanics
Rail-shooter execution and memorised form-switching through fixed aerial set pieces.
Hotline Miami leans Execution (Practiced Mastery); Panzer Dragoon Orta leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Panzer Dragoon Orta
Lock-on aiming, dodging and form-switching under fire define it
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Panzer Dragoon Orta
Enemy waves are scripted rail set pieces
Hotline Miami leans a little harder on variance, though the gap is small.
Hotline Miami
Slight enemy behavior wobble between restarts
Panzer Dragoon Orta
Routes and spawns barely change
Hotline Miami leans a little harder on optimization, though the gap is small.
Hotline Miami
Route planning and mask choice per floor
Panzer Dragoon Orta
Form choice per encounter and pattern memory perfect scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.