head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Practiced Mastery
Memorising scripted bullet waves and executing routes flawlessly for score.
Hotline Miami leans Execution (Practiced Mastery); Raiden V: Director's Cut leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Raiden V: Director's Cut
Weaving bullet patterns demands precise sustained piloting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Raiden V: Director's Cut
Enemy waves are fully scripted, nothing adapts
Hotline Miami leans a little harder on variance, though the gap is small.
Hotline Miami
Slight enemy behavior wobble between restarts
Raiden V: Director's Cut
Patterns are fixed; surprises vanish after one credit
Raiden V: Director's Cut leans a little harder on optimization, though the gap is small.
Hotline Miami
Route planning and mask choice per floor
Raiden V: Director's Cut
Memorised routes and weapon choices define high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.