head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.

Execution · Pure Mechanics
A frantic SNES space-western gallery shooter about dodging while you shoot.
Hotline Miami leans Execution (Practiced Mastery); Wild Guns leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Wild Guns
Simultaneous aiming and dodging defines the whole game
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Enemies are dumb scripted reactors
Wild Guns
Enemy waves are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hotline Miami
Slight enemy behavior wobble between restarts
Wild Guns
Bullet spawns vary slightly until patterns are absorbed
Hotline Miami leans a little harder on optimization, though the gap is small.
Hotline Miami
Route planning and mask choice per floor
Wild Guns
Stage routing and pattern memorization converge for high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.