head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Sequel renovation sim with sandbox building.

Optimization · Pure Optimization
A first-person shop management sim about stocking shelves, setting prices and growing a small supermarket.
House Flipper 2 leans Optimization (Pure Optimization); Supermarket Simulator leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
House Flipper 2
Light click-and-place inputs
Supermarket Simulator
Stocking and checkout are light manual busywork.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
House Flipper 2
No adaptive opponents
Supermarket Simulator
Customers follow simple scripted demand.
Supermarket Simulator leans a little harder on variance, though the gap is small.
House Flipper 2
Sandbox and story variation
Supermarket Simulator
Daily customer flow varies a little.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
House Flipper 2
Renovation workflow and budget management
Supermarket Simulator
Pricing margins, ordering and shelf layout drive growth.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.