head to head
Human CannonballvsRatchet & Clank: A Crack in Time
Human Cannonball leans Optimization (Pure Optimization); Ratchet & Clank: A Crack in Time leans Optimization (Practiced Mastery).
Human CannonballRatchet & Clank: A Crack in Time
Axis by axis
Execution4 vs 5
Ratchet & Clank: A Crack in Time leans harder on execution: Hoverboot movement, aiming, and time-puzzle dexterity.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Human Cannonball leans harder on variance: Some variations randomize the target distance
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

