head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A classic arcade game about computing the trajectory to land in a bucket.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Human Cannonball leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Human Cannonball
Firing requires no real motor precision
Transistor
Real-time and planned hybrid combat.
Transistor leans a little harder on reads, though the gap is small.
Human Cannonball
No opponent to model in this arcade game
Transistor
Process enemies follow scripts.
Human Cannonball leans a little harder on variance, though the gap is small.
Human Cannonball
Some variations randomize the target distance
Transistor
Limited randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Human Cannonball
Calculating angle, speed and position is the whole puzzle
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.