head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A classic arcade game about computing the trajectory to land in a bucket.

Optimization · Pure Optimization
A watercolor tactical RPG mixing turn-based command with real-time aiming.
Human Cannonball leans Optimization (Pure Optimization); Valkyria Chronicles leans Optimization (Pure Optimization).
Human Cannonball leans a little harder on execution, though the gap is small.
Human Cannonball
Firing requires no real motor precision
Valkyria Chronicles
Manual third-person aiming inside turns helps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Human Cannonball
No opponent to model in this arcade game
Valkyria Chronicles
Enemy AI is scripted and exploitable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Human Cannonball
Some variations randomize the target distance
Valkyria Chronicles
Accuracy rolls and interception fire add noise
Valkyria Chronicles leans a little harder on optimization, though the gap is small.
Human Cannonball
Calculating angle, speed and position is the whole puzzle
Valkyria Chronicles
Unit positioning, class use, and turn routing dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.