head to head
Human: Fall FlatvsType: Rider
Human: Fall Flat leans Optimization (Practiced Mastery); Type: Rider leans Execution (Practiced Mastery).
Human: Fall FlatType: Rider
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 0
Human: Fall Flat leans harder on variance: Physics jank adds slapstick unpredictability
Optimization5 vs 4
Human: Fall Flat leans harder on optimization: Puzzle solutions and shortcut discovery
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

