head to head
Neither is simply harder - they are hard in different places. Hunt: Showdown demands more variance; StarCraft II: Wings of Liberty demands more optimization.

Execution · Grand Arena
PvPvE bounty extraction shooter.

Execution · Grand Arena
Real-time strategy where hands, reads, and build optimization all matter at the top.
Hunt: Showdown leans Execution (Grand Arena); StarCraft II: Wings of Liberty leans Execution (Grand Arena).
StarCraft II: Wings of Liberty leans a little harder on execution, though the gap is small.
Hunt: Showdown
Single-shot rifles need pixel-perfect aim
StarCraft II: Wings of Liberty
APM, macro, micro-control under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hunt: Showdown
PvPvE stalking and ambushes are reads
StarCraft II: Wings of Liberty
1v1 ladder vs adaptive humans modeling you
Hunt: Showdown leans clearly harder on variance.
Hunt: Showdown
AI spawns and clue rotation vary
StarCraft II: Wings of Liberty
map spawns minor; mostly known
StarCraft II: Wings of Liberty leans clearly harder on optimization.
Hunt: Showdown
Loadouts, traits, route planning deep
StarCraft II: Wings of Liberty
build orders, economy curves heavily solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.