head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Zelda-flavoured musou where one hero mows down armies across Calamity-era Hyrule.

Execution · Practiced Mastery
Superhero sequel adding melee combat and a karma-split power arsenal in New Marais.
Hyrule Warriors: Age of Calamity leans Optimization (Practiced Mastery); inFamous 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Combo timing, dodges, and flurry-rush windows
inFamous 2
Faster combat with melee and aimed powers
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Enemy hordes are scripted, never adaptive
inFamous 2
Scripted enemy factions, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Minor drop randomness only
inFamous 2
Static world, fixed encounters
Hyrule Warriors: Age of Calamity leans a little harder on optimization, though the gap is small.
Hyrule Warriors: Age of Calamity
Character builds, weapon fusion, and mission routing
inFamous 2
Karma-gated power trees shape the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.