head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Zelda-flavoured musou where one hero mows down armies across Calamity-era Hyrule.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Hyrule Warriors: Age of Calamity leans Optimization (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Combo timing, dodges, and flurry-rush windows
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Yakuza Kiwami leans a little harder on reads, though the gap is small.
Hyrule Warriors: Age of Calamity
Enemy hordes are scripted, never adaptive
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Minor drop randomness only
Yakuza Kiwami
Minor randomness in encounters and minigames.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors: Age of Calamity
Character builds, weapon fusion, and mission routing
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.