head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Zelda-flavored musou about juggling battlefield objectives while mowing hordes.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.
Hyrule Warriors leans Optimization (Practiced Mastery); Mad Max leans Optimization (Practiced Mastery).
Hyrule Warriors leans a little harder on execution, though the gap is small.
Hyrule Warriors
Combo strings and weak-point gauge timing
Mad Max
Car combat and counter-brawling timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors
Enemy hordes are mindless and scripted
Mad Max
War boys follow fixed AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors
Minor drop and mission randomness
Mad Max
Open world is static once scouted
Hyrule Warriors leans a little harder on optimization, though the gap is small.
Hyrule Warriors
Keep management, character builds, and map priorities
Mad Max
Magnum Opus upgrades and stronghold routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.