head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Zelda-flavored musou about juggling battlefield objectives while mowing hordes.

Optimization · Practiced Mastery
A slapstick co-op moving simulator about hurling furniture into a truck against the clock.
Hyrule Warriors leans Optimization (Practiced Mastery); Moving Out leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors
Combo strings and weak-point gauge timing
Moving Out
Physics carrying, throwing, and steering under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors
Enemy hordes are mindless and scripted
Moving Out
No adaptive opposition; pure co-op chaos
Moving Out leans a little harder on variance, though the gap is small.
Hyrule Warriors
Minor drop and mission randomness
Moving Out
Ragdoll physics adds slapstick unpredictability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Hyrule Warriors
Keep management, character builds, and map priorities
Moving Out
Routing furniture and splitting tasks drives gold times
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.