head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Hand-crafted puzzle platformer about a renegade mechanic in a zealot world.

Optimization · Practiced Mastery
Solving drawn-physics puzzles with light platforming execution between them.
Iconoclasts leans Optimization (Practiced Mastery); Max: The Curse of Brotherhood leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Boss dodging and wrench-platforming precision
Max: The Curse of Brotherhood
Platforming and marker-drawing under chase pressure need moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Bosses run fixed scripted phases
Max: The Curse of Brotherhood
No adaptive opposition - set-piece hazards only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Little hidden beyond first-run surprises
Max: The Curse of Brotherhood
Puzzle solutions are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Puzzle solving and boss pattern mastery
Max: The Curse of Brotherhood
Each physics puzzle has a discoverable intended solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.