head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Hand-crafted puzzle platformer about a renegade mechanic in a zealot world.

Optimization · Practiced Mastery
The PS3 debut of Ratchet & Clank, mixing exotic weapons with an upgrade-driven adventure.
Iconoclasts leans Optimization (Practiced Mastery); Ratchet & Clank Future: Tools of Destruction leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Boss dodging and wrench-platforming precision
Ratchet & Clank Future: Tools of Destruction
Third-person shooting and platforming, moderately demanding
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Bosses run fixed scripted phases
Ratchet & Clank Future: Tools of Destruction
Scripted enemy waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Little hidden beyond first-run surprises
Ratchet & Clank Future: Tools of Destruction
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Iconoclasts
Puzzle solving and boss pattern mastery
Ratchet & Clank Future: Tools of Destruction
Weapon levelling economy and upgrade pathing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.