head to head
#IDARBvsTowerFall Ascension
#IDARB leans Execution (Competitive PvP); TowerFall Ascension leans Execution (Competitive PvP).
#IDARBTowerFall Ascension
Axis by axis
Execution7 vs 8
TowerFall Ascension leans harder on execution: Arrow aim, dodges, and arrow catches are razor-tight
Reads5 vs 7
TowerFall Ascension leans harder on reads: Couch PvP is constant mutual prediction and baiting
Variance4 vs 3
#IDARB leans harder on variance: Hashbomb disruptions inject genuine outside randomness
Optimization2 vs 3
TowerFall Ascension leans harder on optimization: Small fixed arenas leave little system to solve
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

