TowerFall Ascension cover art
Competitive PvParena archery brawler

TowerFall Ascension

Couch-competitive archery brawler decided by twitch arrows and reading your friends.

On Steam ↗
Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION8 /10READS7 /10VARIANCE3 /10OPTIMIZATION3 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    8/10

    Arrow aim, dodges, and arrow catches are razor-tight

  2. Reads

    cheat: Out-predict an adaptive opponent

    7/10

    Couch PvP is constant mutual prediction and baiting

  3. Variance

    cheat: See what's hidden / map the RNG

    3/10

    Random powerup chests and variants spice rounds

  4. Optimization

    cheat: A perfect solver / coach

    3/10

    Small fixed arenas leave little system to solve

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2014
Developer
Maddy Makes Games
Platforms
PS4, Ouya, Linux, PC, Mac, Vita, XONE
Modes
Single player, Multiplayer, Co-operative
IGDB critics
87/100
IGDB users
76/100
PlatformIndieActionFantasy