SpeedRunners cover art

SpeedRunners

Momentum-perfect platform racing spiced with item mind games against humans.

Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION8 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    8/10

    Grapple swings and boost timing at full speed decide races

  2. Reads

    cheat: Out-predict an adaptive opponent

    5/10

    Timing item throws against human racers' habits wins exchanges

  3. Variance

    cheat: See what's hidden / map the RNG

    2/10

    Item pickups add party-game chaos

  4. Optimization

    cheat: A perfect solver / coach

    4/10

    Optimal racing lines per track are learnable

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2016
Developer
DoubleDutch Games
Platforms
PS4, Linux, Android, PC, iOS, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative
IGDB users
76/100
PlatformRacingIndieArcadeActionParty