head to head

Quake 4 cover artvsSpeedRunners cover art

Quake 4vsSpeedRunners

Quake 4 leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).

EXECUTION8 /10READS5 /10VARIANCE2 /10OPTIMIZATION4 /10
Quake 4SpeedRunners

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads5 vs 5

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization4 vs 4

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Quake 4

full breakdown

SpeedRunners