head to head
SpeedRunners asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.
DOOM (2016) leans Execution (Pure Mechanics); SpeedRunners leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
SpeedRunners
Grapple swings and boost timing at full speed decide races
SpeedRunners leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
SpeedRunners leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
SpeedRunners
Item pickups add party-game chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
SpeedRunners
Optimal racing lines per track are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.