head to head
SpeedRunners asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
SpeedRunners leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
SpeedRunners leans clearly harder on reads.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Super Mario Odyssey
No adaptive opponents whatsoever.
SpeedRunners leans a little harder on variance, though the gap is small.
SpeedRunners
Item pickups add party-game chaos
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
SpeedRunners
Optimal racing lines per track are learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.