head to head
SpeedRunners asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
SpeedRunners leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
SpeedRunners leans a little harder on execution, though the gap is small.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
SpeedRunners leans clearly harder on reads.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Super Mario World
Scripted Koopas adapt to nothing
SpeedRunners leans a little harder on variance, though the gap is small.
SpeedRunners
Item pickups add party-game chaos
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Optimal racing lines per track are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.