head to head
Quake 4 asks more than Super Mario World, and the gap is reads.

Execution · Pure Mechanics
Fast arena-style shooter mixing a scripted Strogg campaign with twitch multiplayer.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Quake 4 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Quake 4 leans a little harder on execution, though the gap is small.
Quake 4
Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Quake 4 leans clearly harder on reads.
Quake 4
Multiplayer duels reward predicting human positioning and timing
Super Mario World
Scripted Koopas adapt to nothing
Quake 4 leans a little harder on variance, though the gap is small.
Quake 4
Spawn and item timing add mild uncertainty
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Quake 4
Item control routes and weapon picks are learnable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.