head to head
Quake 4 asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Fast arena-style shooter mixing a scripted Strogg campaign with twitch multiplayer.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Quake 4 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Quake 4
Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Quake 4 leans clearly harder on reads.
Quake 4
Multiplayer duels reward predicting human positioning and timing
Super Mario Odyssey
No adaptive opponents whatsoever.
Quake 4 leans a little harder on variance, though the gap is small.
Quake 4
Spawn and item timing add mild uncertainty
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Quake 4
Item control routes and weapon picks are learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.