head to head
Quake 4 asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Fast arena-style shooter mixing a scripted Strogg campaign with twitch multiplayer.
DOOM (2016) leans Execution (Pure Mechanics); Quake 4 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Quake 4
Aimbot plus strafe-jump inputs dominate both campaign and multiplayer
Quake 4 leans clearly harder on reads.
DOOM (2016)
Demons scripted attack patterns.
Quake 4
Multiplayer duels reward predicting human positioning and timing
Quake 4 leans a little harder on variance, though the gap is small.
DOOM (2016)
Minimal encounter randomness.
Quake 4
Spawn and item timing add mild uncertainty
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Quake 4
Item control routes and weapon picks are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.