head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Momentum-perfect platform racing spiced with item mind games against humans.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
SpeedRunners leans Execution (Pure Mechanics); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Grapple swings and boost timing at full speed decide races
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Timing item throws against human racers' habits wins exchanges
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Item pickups add party-game chaos
Warface
Spawn and enemy position uncertainty, minor.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SpeedRunners
Optimal racing lines per track are learnable
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.