head to head
Super Smash Bros. BrawlvsTowerFall Ascension
Super Smash Bros. Brawl leans Reads (Competitive PvP); TowerFall Ascension leans Execution (Competitive PvP).
Super Smash Bros. BrawlTowerFall Ascension
Axis by axis
Execution6 vs 8
TowerFall Ascension leans harder on execution: Arrow aim, dodges, and arrow catches are razor-tight
Reads7 vs 7
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization4 vs 3
Super Smash Bros. Brawl leans harder on optimization: Matchup knowledge and ledge play reward study within a campy meta.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

