head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A fast-paced roguelite FPS climbing randomized Egyptian pyramids with mummified redneck firepower.

Execution · Practiced Mastery
Co-op FPS about four masked crooks holding out through scripted heist assaults.
Immortal Redneck leans Execution (Twitch Chaos); Payday: The Heist leans Execution (Practiced Mastery).
Immortal Redneck leans a little harder on execution, though the gap is small.
Immortal Redneck
Fast FPS aim and movement carry every floor
Payday: The Heist
Holding off assault waves takes solid gunplay
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Immortal Redneck
Enemies follow fixed patterns
Payday: The Heist
Police waves are scripted spawns
Immortal Redneck leans a little harder on variance, though the gap is small.
Immortal Redneck
Random rooms, scrolls, and gun drops shape each climb
Payday: The Heist
Drill failures and objective locations shuffle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Immortal Redneck
Skill tree spending and class picks add a solvable layer
Payday: The Heist
Crew positioning and objective sequencing per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.