head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
RTS where you splice animals into custom armies before battle begins.

Optimization · Mind & Math
Norse-flavored RTS with tile control and seasonal pressure.
Impossible Creatures leans Optimization (Pure Optimization); Northgard leans Optimization (Mind & Math).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Impossible Creatures
Standard RTS micro and army control
Northgard
light micro under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Impossible Creatures
Human opponents counter your creature picks
Northgard
MP vs adaptive humans
Northgard leans a little harder on variance, though the gap is small.
Impossible Creatures
Scouting hidden enemy combinations
Northgard
winters, wandering events
Impossible Creatures leans a little harder on optimization, though the gap is small.
Impossible Creatures
Creature-combining army design is deeply solvable
Northgard
clan economy and tile control
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.