head to head
Mario Kart World asks more than In Silence, and the gap is execution.

Variance · Bluff & Deduction
An asymmetric multiplayer horror game about staying silent while a human-controlled monster hunts by sound.

Execution · Twitch Chaos
Kart racing blending drift execution with item RNG and pack positioning.
In Silence leans Variance (Bluff & Deduction); Mario Kart World leans Execution (Twitch Chaos).
Mario Kart World leans clearly harder on execution.
In Silence
Sneaking and quiet movement need light control, not twitch
Mario Kart World
Drift charging, rail grinding and shortcut precision reward hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
In Silence
The monster is a human player reacting to sound
Mario Kart World
Human racers bait items and contest lines in knockouts
Mario Kart World leans a little harder on variance, though the gap is small.
In Silence
Hidden monster position and noise create tension
Mario Kart World
Item rolls and rubber-banding scramble any single race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
In Silence
Sound management and objective routing are learnable
Mario Kart World
Course knowledge, shortcuts and item management converge with study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.