head to head
In Silence asks more than Tabletop Simulator, and the gap is execution.

Variance · Bluff & Deduction
An asymmetric multiplayer horror game about staying silent while a human-controlled monster hunts by sound.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
In Silence leans Variance (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
In Silence leans clearly harder on execution.
In Silence
Sneaking and quiet movement need light control, not twitch
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
In Silence
The monster is a human player reacting to sound
Tabletop Simulator
Depends entirely on the tabletop game played with humans
In Silence leans a little harder on variance, though the gap is small.
In Silence
Hidden monster position and noise create tension
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
In Silence leans a little harder on optimization, though the gap is small.
In Silence
Sound management and objective routing are learnable
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.