head to head
In SilencevsTabletop Simulator
In Silence leans Variance (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
In SilenceTabletop Simulator
Axis by axis
Execution3 vs 1
In Silence leans harder on execution: Sneaking and quiet movement need light control, not twitch
Reads4 vs 4
Even - both lean on reads about the same.
Variance5 vs 4
In Silence leans harder on variance: Hidden monster position and noise create tension
Optimization4 vs 3
In Silence leans harder on optimization: Sound management and objective routing are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

