head to head
In SilencevsRoad 96
In Silence leans Variance (Bluff & Deduction); Road 96 leans Variance (Systems & Chaos).
In SilenceRoad 96
Axis by axis
Execution3 vs 2
In Silence leans harder on execution: Sneaking and quiet movement need light control, not twitch
Reads4 vs 1
In Silence leans harder on reads: The monster is a human player reacting to sound
Variance5 vs 6
Road 96 leans harder on variance: Procedural encounter sequencing and outcome branches create real unknowns
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

