head to head
Total War: Rome II asks more than Inazuma Eleven Strikers 2012 Xtreme, and the gap is optimization.

Optimization · Practiced Mastery
An arcade soccer RPG testing timed special moves and team building.

Optimization · Pure Optimization
Maintaining senate favor and province chains while executing real-time cohort tactics.
Inazuma Eleven Strikers 2012 Xtreme leans Optimization (Practiced Mastery); Total War: Rome II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Inazuma Eleven Strikers 2012 Xtreme
Timed inputs for shots and tackles need moderate skill
Total War: Rome II
Cohort line management and flanking cavalry demand real-time micro
Inazuma Eleven Strikers 2012 Xtreme leans a little harder on reads, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Versus matches involve reading opponent movement
Total War: Rome II
AI generals follow scripted behaviors without adapting to the player
Total War: Rome II leans a little harder on variance, though the gap is small.
Inazuma Eleven Strikers 2012 Xtreme
Special-move outcomes and matchups add some chaos
Total War: Rome II
Random political events and dynastic loyalty shifts add campaign variance
Total War: Rome II leans clearly harder on optimization.
Inazuma Eleven Strikers 2012 Xtreme
Team composition and special-move builds drive performance
Total War: Rome II
Senate favor management and province chains form a solvable campaign system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.