head to head
Total War: Rome II asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.

Optimization · Pure Optimization
Maintaining senate favor and province chains while executing real-time cohort tactics.
The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization); Total War: Rome II leans Optimization (Pure Optimization).
Total War: Rome II leans clearly harder on execution.
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Total War: Rome II
Cohort line management and flanking cavalry demand real-time micro
Total War: Rome II leans clearly harder on reads.
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Total War: Rome II
AI generals follow scripted behaviors without adapting to the player
Total War: Rome II leans clearly harder on variance.
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Total War: Rome II
Random political events and dynastic loyalty shifts add campaign variance
Total War: Rome II leans a little harder on optimization, though the gap is small.
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
Total War: Rome II
Senate favor management and province chains form a solvable campaign system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.