head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.

Optimization · Pure Optimization
A dense layered puzzle game demanding methodical inventory and dialogue optimization across four islands.
Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization); Monkey Island 2: LeChuck's Revenge leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Monkey Island 2: LeChuck's Revenge
Interface is point-and-click; no timing or precision required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Monkey Island 2: LeChuck's Revenge
All puzzles are scripted; no opponent models the player
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Monkey Island 2: LeChuck's Revenge
Some item locations are initially hidden but deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
Monkey Island 2: LeChuck's Revenge
Multi-step puzzle chains reward systematic item and dialogue mapping
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Indiana Jones and the Fate of Atlantis →
full breakdown
Monkey Island 2: LeChuck's Revenge →