head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.

Optimization · Pure Optimization
A point-and-click mystery testing deduction and puzzle-solving to solve a case.
Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization); Nancy Drew: Midnight in Salem leans Optimization (Pure Optimization).
Indiana Jones and the Fate of Atlantis leans a little harder on execution, though the gap is small.
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Nancy Drew: Midnight in Salem
Point-and-click interaction, no twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Nancy Drew: Midnight in Salem
Scripted suspects, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Nancy Drew: Midnight in Salem
Hidden clues revealed by investigation, then mapped
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
Nancy Drew: Midnight in Salem
Solving puzzles and assembling clues is the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.