head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.

Optimization · Pure Optimization
An atmospheric puzzle journey solved by observing environmental logic and musical interaction patterns.
Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization); Samorost 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Samorost 3
Gentle interaction design; no reflex or timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Samorost 3
Solo cosmos exploration with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Samorost 3
Some hidden interaction spots require exploratory clicks
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
Samorost 3
Environmental music puzzles have fixed solutions discoverable through observation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.