head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.

Optimization · Pure Optimization
A turn-based JRPG won through formation tactics, rune builds, and exhaustive recruit hunting.
Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization); Suikoden V leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Suikoden V
Menu-driven turns; inputs trivial.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Suikoden V
Fixed enemy scripts throughout.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Suikoden V
Hidden recruitment triggers and drop rolls.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
Suikoden V
Party formations, runes, and recruitment routing solve it.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.