head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
First-person Indy adventure sneaking and punching across 1937's mystery sites.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Indiana Jones and the Great Circle leans Optimization (Practiced Mastery); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Indiana Jones and the Great Circle leans a little harder on execution, though the gap is small.
Indiana Jones and the Great Circle
First-person brawling and stealth timing
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Fascist guards follow mappable AI
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Indiana Jones and the Great Circle
Guard layouts surprise on first infiltration
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
Indiana Jones and the Great Circle
Puzzle shrines and stealth route planning
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.