head to head
Indiana Jones and the Last Crusade: The Graphic AdventurevsTwelve Minutes
Indiana Jones and the Last Crusade: The Graphic Adventure leans Optimization (Pure Optimization); Twelve Minutes leans Optimization (Pure Optimization).
Indiana Jones and the Last Crusade: The Graphic AdventureTwelve Minutes
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Twelve Minutes leans harder on variance: Hidden knowledge about the loop's logic creates investigative uncertainty
Optimization8 vs 9
Twelve Minutes leans harder on optimization: Information is the resource; knowing exactly what to say and when fully solves the loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

